While the controls seem to be similar to last year's iteration, the movements of the bike feel a lot more fluid. Moving from the PS4, MXGP 2020 has made great use of the new haptic feedback to increase the immersion - it's one thing to pretend to be in the race, however the PS5 allows the ability to actually live the race. While the default settings are switched to the highest rumbles, adjustments can be made in the options to reduce the vibrations if hands begin to tire after the second or third race. Beginning with the low rumbles from the stationary bike at the start of the race, to the heavier rumbles every time the bike hits a pothole, bumps into the other riders or lands heavily after a big jump. Thanks to the PlayStation 5's haptic feedback, the controller rumbles from the moment the event starts, right through to the end of the race. In terms of the gameplay, MXGP 2020 feels every bit like the sport that it's trying to emulate. In addition, there are some other cool bike tricks that the AI opponents are quite keen to pull off - yet, trying to figure out how to do that does create a vast and annoying learning curve. ![]() For example, it does provide the basic controls on how to steer left or right, as well as how to position the rider's body… however there is no explanation given as to how or why the rider's body-positioning is important on the bike. ![]() ![]() Chances are, the majority who buy this title are already going to be quite familiar with motocross racing, and how these vehicles should handle, but it still doesn't do a whole lot to teach newbies the ways of motocross. While this is supposed to serve as a tutorial, it does do a poor job at actually teaching newcomers how to ride a bike. Kicking off the new year, MXGP 2020 throws riders straight into the mix with the first race of the Career mode.
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